GPUs on the Web with Steve Sanderson
While at NDC-London, Carl and Richard talk to Steve Sanderson about his work with KnockoutJS, Azure and other goodies. Steve starts out talking about his role in Knockout and the MVVM pattern as well as his work building the admin consoles for Azure. The conversation then dives into Steve's latest project, using WebGL to take advantage of GPU processing inside a browser! Along the way the boys talk about the effects of plugins on browsing for mortals and some thoughts on what web apps will look like in the future.
Guests:
Steven Sanderson
Steve Sanderson is working as a developer for Microsoft in the team that brings you the ASP.NET technology stack, IIS, and other web things. Previously he developed .NET software as a contractor/consultant for clients in Bristol and beyond, plus wrote some books for Apress, such as Pro ASP.NET MVC Framework. From time to time, he speaks at user groups and conferences, and recently have been running a bunch of training courses on topics such as C#, SQL Server, and of course ASP.NET MVC.
Links:
- QueueJS http://code.stephenmorley.org/javascript/queues/
- KnockoutJS http://knockoutjs.com/
- RxJS https://github.com/Reactive-Extensions/RxJS
- WebGL in IE 11 http://msdn.microsoft.com/en-us/library/ie/bg182648(v=vs.85).aspx
- WebGL 1.0 Spec https://www.khronos.org/registry/webgl/specs/1.0/
- Oculus Rift http://www.oculusvr.com/
- WebCL http://www.khronos.org/webcl/
- ThreeJS http://threejs.org/