GPUs on the Web with Steve Sanderson
Episode #933
Tuesday, December 17, 2013
While at NDC-London, Carl and Richard talk to Steve Sanderson about his work with KnockoutJS, Azure and other goodies. Steve starts out talking about his role in Knockout and the MVVM pattern as well as his work building the admin consoles for Azure. The conversation then dives into Steve's latest project, using WebGL to take advantage of GPU processing inside a browser! Along the way the boys talk about the effects of plugins on browsing for mortals and some thoughts on what web apps will look like in the future.
Guests:

Steven Sanderson
Steve Sanderson is a developer on the .NET team at Microsoft. He focuses on making .NET better for application developers, with a focus on AI and the web.
Links:
- QueueJS http://code.stephenmorley.org/javascript/queues/
- KnockoutJS http://knockoutjs.com/
- RxJS https://github.com/Reactive-Extensions/RxJS
- WebGL in IE 11 http://msdn.microsoft.com/en-us/library/ie/bg182648(v=vs.85).aspx
- WebGL 1.0 Spec https://www.khronos.org/registry/webgl/specs/1.0/
- Oculus Rift http://www.oculusvr.com/
- WebCL http://www.khronos.org/webcl/
- ThreeJS http://threejs.org/