Yan Cui Builds Games in F#
Episode #846
Thursday, February 14, 2013
Carl and Richard talk to Yan Cui about his experience building games with F#. Yan talks about his experiences working with games through Facebook, the client side being predominantly Flash, but the back end systems being initially Java, then converted to C#, and now to F#. As Yan explains, F# is faster, smaller, easier to maintain and to read. The conversation spans over dealing with parallelism, massive scale, cloud implementation and data analytics as well - lots of cool stuff!
Guests:
Yan Cui
Yan Cui is a UK based developer building social games for millions of active players, where he works closely with cloud computing platforms and a polyglot stack including F# and C#. Yan is also a regular speaker and blogger on topics such as AOP, NoSQL and F#.
Links:
- F# PowerPack http://fsharppowerpack.codeplex.com/
- DotNetRocks Show 813 on YouTube http://www.youtube.com/watch?v=mvYyI4kG1Vo&list=UUISM7rJNVqunKSyFxLZn-lg&index=2
- FSharpX Type Providers http://nuget.org/packages/FSharpx.TypeProviders
- GameSys http://www.gamesyscorporate.com/
- Actor Model on Channel 9 http://channel9.msdn.com/Shows/Going+Deep/Hewitt-Meijer-and-Szyperski-The-Actor-Model-everything-you-wanted-to-know-but-were-afraid-to-ask
- Phil Trelford's Blog http://trelford.com/blog/
- Yan Cui Blog http://theburningmonk.com/